Blast Happy- iphone

My boyfriend has been working on an iphone app and it is finally available to download. Currently, I am not a huge computer game player, but this game is really addictive. This is of course a plug on his behalf, however, it is pretty amazing to think people all over the world are playing something that he created, that first began as just a thought. Anyone with a iphone or an ipad can download it from itunes.

There are many artists that use inspiration from computer games to create their artworks. Also computer games can be so beautiful, imaginative and innovative they should be appreciated as works of art and shown in major galleries. I have already posted my love of the work by Igloo, who create ‘giant computer game’ installations. Here are some stills from two of the works I saw at exhibitions in London.

Vermilion Lake 2011 installation view


Summerbranch 2005-6

Here is their website

If you would like to see and hear more about Gibson and Marteli from Igloo, there is a recording of a seminar I discovered on YouTube for Coventry University.

20 mins in to the recording, there is an art piece about snow, entitled ‘Winter Space’, which changes and is affected by the audience as they move around in the installation. The snow flurries in different ways and different speeds in relation to the audience’s movement. The art piece also shows documentation of dancers coming in front of the screen dressed as stars to look like a star field, during an evening performance.

From the same Youtube recording Ruth Gibson and Bruno Martinelli move on to talk about a 3-D world they created. (around 30 mins in) It is based around their home and local environment in Bethnal Green, which can also be navigated through by the audience. (They built a track ball which is positioned on a dressing table in front of the projection, to create a ‘retro’ quality to the experience). Their artwork is  similar to a computer game, perhaps one such as GrandTheft Auto,which is based on the architecture of New York. In Igloo’s work, people can roam the real world but ‘virtually’, yet there is no goal, no score and no killing. Nothing dramatic happens, so no stress. It depends on what type of person you are and the reasons why you play computer games, but there is definitely room for both methods and indeed some computer games are not about shooting, but problem solving, or creating new worlds or an experience of an imaginary environment.



Next to me Jon is playing Dear Esther, which looks like paintings by Caspar David Friedrich. An example of a game which could be a moving painting.

Dear Ester screen grab from website

Caspar David Friedrich – Moonrise over the Sea

While I am on the subject, I thought I should show these amazing paintings by  by Natasha Struchkova. Her work featured in ‘Spank the Monkey’ at The Baltic Gallery in Newcastle alongside other digitally inspired artists. The exhibition was way back in 2006. 

These paintings are massive, around 200 x 300cm. Each square or pixel is meticulously replicated with acrylic paint. When you view them in reality, you start to see the presence of the artist’s touch creating something so uniform and mechanical. On a computer screen and also returning back to the image’s origin, the beauty and impressiveness of the work is lost.

You can look at more of her work at this website which is where I found the above photos.

Here is one of mine, of a lino cut mixed with Photoshop. The work is glamourously  entitled ‘Pond’. This could be a computer game world, but uses traditional processes first. The hand made becomes digitalised, the expressive gestures are frozen, cut up and then manipulated to form something else.


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